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International Karate + - Commodore64
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Game info
AmstradCPC

Blazing Thunder

Blazing Thunder
GenreShoot em Up
DeveloperHi-Tec Software
PublisherHi-Tec Software
Released1990
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Blazing Thunder is a vertical scrolling action shooter that looks pretty much like Ikari Warriors. The game was released for the Amstrad CPC, Commodore 64, ZX Spectrum and the 16bit Amiga and Atari ST.
 
Review
Blazing ThunderSTORY / GAMEPLAY
The story takes place somewhere in the future where you find yourself in the middle of a tank battle. There are no outstanding features to the game really. Your main goal is to just control your tank around the levels shooting anything that moves, until you reach the end of the level where a large enemy vehicle awaits (a tank, a chopper etc). The further you advance, the better weapons and power-ups you'll collect. Along your way you must also avoid enemy minefields! The game is quite playable but hard enough to last. It's surely fun for a while but it's not as addictive as Ikari Warriors but that doesn't stop Blazing Thunder from being a great little shooter.

GRAPHICS / SOUND
The CPC version has pretty good graphics, nicely drawn stages with a variety of enemies and colorful backgrounds, much like the aforementioned Ikari Warriors. The sprites move fast in all eight directions while the screen scrolls quite smooth. An only drawback would be the small gameplay area (much like the ZX Spectrum version). The sound is basic, with several sound effects such as cannon/machine gun firing and explosions (but unfortunately no in-game music).
 
Screenshots
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
  • Blazing Thunder
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
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Design & Developed by ndial
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